Screenshots
About this app
Little Things puts you in the role of a twenty-year-old protagonist investigating unexplained events while preparing for a daring heist. The game combines conversation, observation, stealth, and parkour, so progress depends on more than physical reflexes alone. You can gather information by speaking with characters or studying the environment, then use what you learn to plan movement-heavy sequences and social encounters. Conversation choices may alter routes through levels and expose different parts of the mystery, making the game suited to players who enjoy character-focused stories with practical decisions woven into exploration.
Investigation, stealth, and movement
The central gameplay loop moves between scouting locations, collecting clues, and carrying out carefully timed actions. Stealth sections use sightlines, noise, and non-player character routines, encouraging you to watch a situation before committing to a route. Parkour appears in shorter challenges built around timing and positioning, linking investigative scenes with larger set pieces. Rooftops, alleys, and interiors provide different kinds of space, while environmental puzzles and cover-based sightline challenges add variety to movement and observation.
Mobile controls and adjustable input
Context-sensitive buttons handle actions such as climbing, vaulting, rolling, and interacting without requiring a large permanent control layout. A swipe gesture can be used for quick parkour transitions, and touch-based response selection controls dialogue and persuasion checks. Little Things also includes sensitivity settings and optional assist markers for platforming. These settings let players adjust responsiveness and receive additional guidance during movement sequences, depending on their device and preferred control style.
Missions, upgrades, and different approaches
Progress is tied to missions, optional side objectives, conversation decisions, and the discovery of hidden clues. Completing activities unlocks upgrades focused on stamina, stealth, or social influence. The upgrades are intended to support particular play styles rather than create broad power increases. Outfits can affect how characters respond during social situations, while utility items may provide different movement advantages. This combination gives objectives more than one possible approach and encourages experimentation without making repeated grinding the main path forward.
A moody city built for exploration
The visual setting is an atmospheric city shaped by weather, lighting, and architecture. Interconnected areas combine open rooftop playgrounds with more confined interiors used for social investigation. Scripted set pieces raise the stakes between exploratory sections, while practical lighting and strong contrast help show distance and cover during stealth play, including on smaller screens. The journal records clues and conversation threads, and clear save checkpoints help organize progress through the story.
Replay goals and narrative variation
Missions track performance indicators such as stealth rating, completion time, and optional clue discovery. These records provide reasons to revisit a completed section, especially when trying a different balance of speed, stealth, or social influence. Narrative branches can lead to new dialogue options and investigative leads, while optional objectives add further variations. Encounter placement combines changing elements with authored scenes that respond to earlier choices, so a repeat attempt is not limited to simply following the same sequence.
Accessibility and offline play
Accessibility settings include scalable text, colorblind-friendly palettes, adjustable difficulty for stealth and parkour, and remappable controls. The interface is designed to keep information readable during tense sequences rather than filling the screen with distractions. Little Things supports full offline play, allowing story progress without a constant network connection. Its save system is described as reducing progress loss while conserving battery on mobile devices.
Version history
View all02 Sep 2026 · stable
Frequently asked questions
What type of game is Little Things?
Little Things is a story-driven adventure that combines investigation, stealth, parkour, environmental puzzles, and conversation-based choices.
Can conversations affect how missions unfold?
Yes. Conversation choices and persuasion checks can open alternate routes, reveal different parts of the mystery, and lead to different dialogue options or investigative leads.
What accessibility options are available?
The game includes scalable text, colorblind-friendly palettes, adjustable difficulty for stealth and parkour sections, remappable controls, sensitivity adjustments, and optional platforming assist markers.
Can Little Things be played offline?
Yes. The supplied information states that the game supports full offline play without a constant network connection.