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Pixel Flow is a casual puzzle game where you tap pigs on a conveyor belt to send them toward matching-color blocks. Each pig has a color that determines which blocks it can hit, and a number showing how many shots it can make. The objective is to clear the blocks, complete the level, and earn rewards while managing the pigs and five waiting slots.

Match each pig to the blocks

The pigs and blocks are presented in different colors, so choosing when to launch a pig also means considering which blocks it can reach effectively. The game describes this as color matching: a pig targets blocks of its own color rather than requiring you to select an individual target. That keeps the action centered on the order in which pigs are sent and whether their shots can contribute to clearing the board.

A number above each pig indicates its available shots. Launching it sends it along the conveyor to fire at matching blocks, using one shot for each hit. The number therefore gives you information to consider before sending a pig: its color determines what it can hit, while its remaining shots indicate how many hits it can make. The stated goal is to remove the blocks and finish the level.

Launch, wait, and send pigs again

Tap a pig to launch it onto the conveyor. After firing, a pig that still has shots remaining can move into one of the five waiting slots. When you tap again, it returns to the conveyor to fire another round. If it runs out of shots, it leaves the stage. These documented outcomes connect the one-tap control to the puzzle's central management task: deciding which pigs to send and keeping track of those that are waiting.

The five slots limit how many pigs can wait at once. They give you a place to hold pigs between rounds, but their capacity also means their order and availability matter as you continue sending pigs. The conveyor, remaining shot counts, colors, and waiting spaces all inform your next choice. Rather than selecting a block directly, you make decisions through the pigs available to launch and the sequence in which you use them.

Plan around the queue

Pixel Flow emphasizes balancing the pigs' remaining shots with the limited waiting capacity. The source describes choosing an order that helps hit blocks of the same color and keeps the flow moving. This makes timing and organization part of the puzzle: launching a pig affects whether it is firing, waiting for another turn, or has left after using its shots. The five-slot limit provides a defined constraint for those choices, without changing the basic tap-to-launch control.

The game also describes arranging pigs to make their strikes more effective, including setting up a sequence of hits that clears blocks. This is a planning consideration rather than a separate control scheme: you tap pigs, while their color and shot count determine how they interact with the blocks. The source does not specify a fixed solution pattern for levels, so the relevant details are the available pigs, their colors and shots, and the waiting spaces.

Block clearing and level completion

Successful hits remove blocks of the corresponding color, giving you visible progress toward the stated objective. Clearing the blocks completes the level and earns rewards. The game description does not detail the reward amounts or specify other completion conditions, so the supported progression is the connection between clearing a level and receiving rewards.

The loop described for play is built around sending pigs, accounting for their shots, using the waiting slots when pigs remain active, and continuing to target matching blocks. The result of each launch changes what is available for the next decision: a pig may still have shots and wait for another turn, or it may leave after its ammunition is spent. Level completion follows when the blocks are cleared.

Colorful pixel presentation

Pixel Flow uses a pixel-art presentation with colorful pigs and blocks. Its matching mechanic is reflected in that visual organization: pig colors correspond to the blocks they can hit, while the shot number communicates each pig's remaining attacks. The source also describes successful hits as providing visual and audio feedback. These elements accompany the puzzle decisions without adding a separate target-selection control.

The game is categorized as casual, and its documented control is tapping pigs to launch them. Its puzzle challenge comes from coordinating color, shot counts, conveyor movement, and the five waiting slots while working toward clearing the blocks in each level.

Version history

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APK0.19.3

27 Mar 2026 · stable

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