Screenshots
About this app
Overview
Rogue Femme: Demo is a dark fantasy roguelike deckbuilder in which a summoned rogue travels through corrupted zones populated by monster girls while searching for a missing princess. This demo offers a focused look at the game’s central systems: turn-based card combat, route choices, deck decisions, and runs that reset most in-run progress on defeat. Randomized maps and encounters make each attempt a chance to practice different strategies and learn enemy behavior. Alongside gameplay, the demo presents revised visuals and an in-game gallery, giving players a look at selected art changes and the project’s visual direction.
What You Can Do
⭐ Build a deck for tactical encounters. Cards cover attacks, defenses, and utility effects, so choosing what to keep after events can shape how you handle later fights.
⭐ Manage a limited energy supply in combat. Each turn provides three energy, and sequencing card plays matters when deciding how to balance offense, defense, and other effects.
⭐ Explore branching, randomized routes. Short connected nodes offer choices between safer paths and riskier routes with greater rewards, changing the challenges you face during a run.
⭐ Study enemies and adapt your tactics. Encounters include varied opponents and elite fights, with new mechanics encouraging adjustments to your deck and approach.
⭐ Review revised artwork in the gallery. The demo highlights updates to the Mystic set and Mystic elite, refreshed card backgrounds, and other illustrations and concept pieces.
⭐ Replay runs to develop your understanding of the game. Although permadeath resets most progress within a run, experience with enemy types, deck approaches, and route decisions carries over as player knowledge.
Using the App
The demo is designed for touch controls: select and position cards with simple gestures, then use the readable icons to understand their intent. A brief onboarding sequence introduces the core loop, energy system, and card types. Contextual hints can help explain play, and experienced players can turn tips off. During a run, you make route choices and respond to events, considering immediate survival alongside card selections and upgrades that may help later. The source describes the demo as playable offline and designed for short sessions; it also says it is intended to run smoothly on modest hardware.
Why It May Appeal
✅ The three-energy turn structure gives combat a clear resource limit, while card sequencing and enemy patterns leave room for tactical decisions.
✅ Randomized encounters and branching routes support experimentation across repeated attempts, without relying on persistent numeric boosts for progression.
✅ Clear icons, readable fonts, onboarding, and optional hints provide several ways to make the game’s systems easier to follow.
✅ The art gallery and visual revisions offer something to explore beyond combat, including updated character and card artwork.
Things to Consider
❎ This is a demo, so its content is limited compared with the paid supporter version. The source says that some modes, endings, and extras are not included in the demo.
❎ Permadeath resets most in-run progress, making learning enemy behavior and refining decisions between attempts an important part of play.
❎ The source describes the build as early and notes that balance or polish may still be refined; it does not specify a completion date for further development.
Developer
The developer is listed as Banana Stroke.
Version history
View all08 Sep 2026 · stable
Frequently asked questions
Can Rogue Femme: Demo be played offline?
The supplied description says the demo can be played offline without persistent network access.
What does the demo include?
It includes tactical card combat, randomized routes and encounters, permadeath runs, and a gallery featuring revised artwork. Some modes, endings, and extras are reserved for the paid supporter version.
How does combat work?
Each turn provides three energy to spend on cards representing attacks, defenses, and utility effects. Managing energy and learning enemy patterns are important to combat.