Screenshots
About this app
SEED3 - Heroes in time is a pixel-style action role-playing game in which players follow the hero Mikhail on an adventure in the Shinjima Kingdom, across from the continent of Khalikuf. The core activity is combat-based questing, and the class you choose determines how your character fights and which parts of the game's quest and side systems you engage with.
Four classes with separate combat systems
Players can choose from four occupations: knight, warrior, archer, and wizard. The source states that each class has its own strengths and weaknesses and a unique combat system, so the class choice is the main decision that shapes how combat feels. The source does not provide stat comparisons or detailed breakdowns of each class's abilities.
Buff skills and attack and defense skills
The game lists five buff skills and more than 24 attack and defense skills. The source emphasizes the visual presentation of these skills during combat. It also describes a runaway mode as a new concept intended to allow a dramatic reversal in a fight. The source does not explain how this mode is triggered or how it works in practice.
Quest variety and additional systems
Quests include monster subjugation, collection, transfer, protecting a major NPC, guarding, rescue, naval combat, battling invaders aboard a ship, and equipment strengthening. Beyond questing, the source lists naval combat, an arena, and dragon races as systems meant to broaden play beyond repeated monster hunting. The arena manager NPC in the village is also the documented entry point to the Strange Dungeon, which the source says can yield high-level equipment.
Clothing tied to equipment
According to the source, each equipment item has its own matching clothing, so a character's appearance changes with the gear being worn. The source presents this clothing system as a way for players to shape how their character looks, but it does not describe any effects of clothing on gameplay.
Carrying progress across rounds and trading items
The source says play can continue across three rounds, with ability values and items carried over after a game ends. Through the system menu, players can deposit items into network storage or trade them with other users over the network. The source does not describe trading rules, limits, or how items are valued.
Story and player decisions
The description states that every decision the player makes affects Mikhail's fate. The source does not identify which decisions exist or how they change outcomes, so this statement should be read as a stated design goal rather than a documented mechanic.
Version history
The listed version is 1.0.7. The changelog records a resume-related bug fix in 1.0.7, a bug fix for the Blacksmith REFINE function in 1.0.6, and a bug fix for ICS in 1.0.4. Version 1.0.3 added a feature that allows the application to be sent to an SD card, along with minor bug fixes. That entry lists minimum Android 2.2 Froyo for the feature.
Version history
View all24 May 2026 · stable
Frequently asked questions
Does the source explain how the runaway mode works?
No. The source describes runaway mode as a new concept for attempting a dramatic reversal in combat, but it does not give the conditions for entering it or detailed rules for how it functions.
Can the game be moved to an SD card?
The 1.0.3 changelog entry says a feature was added that lets the application be sent to an SD card. The entry lists minimum Android 2.2 Froyo for that feature.